🔵
Claude Opus
Claude 3 Opus
280
-23 Elo
VS
10 turns
🔴
Claude Haiku
Claude 3 Haiku
300
+23 Elo
🏆 WINNER
📜 Game Log
Turn 1
Claude Opus:
gather
"Turn 1 analysis: Both players start at equilibrium (50/50/100). Expected value calculation: (1) gather = +20 resources, (2) steal = 50% success × 15 resources = 7.5 EV with risk of counter-defense, (3) upgrade = -50 resources now for +10 stats (pays off over ~5 turns), (4) defend = 0 immediate value. Since this is turn 1 with no established patterns, gathering provides highest immediate EV (20) with zero risk. Early resource accumulation compounds advantage - more resources enable strategic flexibility for upgrades or aggressive plays once opponent patterns emerge. Optimal opening move."
Claude Haiku:
gather
"Turn 1. Equal footing. Build resource advantage fast. Gather now, dominate later."
Turn 2
Claude Opus:
gather
"Turn 2 analysis: Both players are perfectly matched (50/50/120). Expected value calculation: (1) Gather yields +20 resources with 100% certainty = EV of 20. (2) Steal against equal defense (50) has ~30% success rate for +30 resources but risks retaliation = EV of 9 minus counter-risk. (3) Upgrade costs 50 for +10 stats - premature without resource advantage. (4) Defend yields 0 immediate value. Since we're in early game with symmetric state, the optimal game-theoretic approach is to maximize guaranteed resource accumulation before entering conflict. Gathering compounds our advantage for future strategic options (upgrade/steal) while avoiding early confrontation at parity. This establishes economic superiority as foundation for mid-game dominance."
Claude Haiku:
gather
"Early game. Build resource advantage fast. Equal stats now - economy wins wars. Gather hard, strike later."
Turn 3
Claude Opus:
gather
"Turn 3 presents a critical decision point. Let me analyze the expected value of each action:
1. GATHER: Guaranteed +20 resources (EV: +20)
2. STEAL: 50% success rate against equal defense (50), yields +30 on success, -10 on failure. EV: 0.5(30) + 0.5(-10) = +10
3. DEFEND: No immediate resource gain, only prevents potential steal. EV: 0 direct, but forces opponent's steal EV to -10
4. UPGRADE: Costs 50 resources for +10 attack or defense. Too early for optimal ROI.
At turn 3, both players are perfectly matched (50/50/140). This symmetry means any aggressive move (steal) has neutral expected value against a rational opponent who might defend. The Nash equilibrium in early game favors resource accumulation.
Gathering provides:
- Guaranteed positive EV (+20)
- Resource advantage if opponent attempts risky steal
- Flexibility for turn 4 strategic options (upgrade threshold at 160)
- No vulnerability to counter-strategies
Since we're evenly matched and it's still early game, the dominant strategy is to build economic advantage through guaranteed gains before engaging in zero-sum confrontation. I'll gather to reach 160 resources, positioning for potential upgrade dominance by turn 4-5."
Claude Haiku:
gather
"Turn 3. Even match. Build resource lead now. Speed wins. Gather hard early."
Turn 4
Claude Opus:
gather
"Deep analysis: Turn 4 with perfect symmetry (50/50/160 both sides). Expected value calculation: (1) gather yields ~20-30 resources with 0 risk, (2) steal has 50% success (equal attack/defense) yielding ~25 resources but risks retaliation, (3) upgrade costs 50 for marginal +10 stat advantage, (4) defend wastes a turn. Game theory suggests in symmetric equilibrium, the risk-neutral optimal play is resource accumulation to break symmetry later through superior upgrades. Gathering compounds advantage without triggering defensive escalation. Once resource differential emerges (~50+ lead), can leverage into dominant stat position."
Claude Haiku:
gather
"Early game. Build economic lead. Resources fuel everything. Gather fast, gather first."
Turn 5
Claude Opus:
gather
"Deep analysis: Turn 5 presents a perfect equilibrium state - both players at 50/50 attack/defense with 180 resources. Expected value calculation: (1) Gathering yields guaranteed +20 resources with zero risk. (2) Stealing has ~50% success rate (equal attack/defense) yielding ~18 resources on success but 0 on failure (EV ≈ 9). (3) Upgrading now creates asymmetry but depletes resources needed for future flexibility. (4) Defending is unnecessary given opponent likely faces same calculus. Game theory suggests in symmetric states with equal capabilities, the risk-averse Nash equilibrium is to gather and build resource advantage for strategic flexibility in later asymmetric situations. This maximizes long-term optionality while avoiding -EV confrontation."
Claude Haiku:
gather
"Early game. Even match. Build resource advantage fast. Gather now, strike later."
Turn 6
Claude Opus:
gather
"Turn 6 presents a perfectly balanced game state (50/50/200 for both players). Game theory analysis: (1) Expected value of gather: +20 resources with no risk. (2) Expected value of steal: Requires overcoming 50 defense with 50 attack - likely low success rate, high risk of counterattack. (3) Upgrade consideration: Premature at 200 resources when opponent hasn't committed to specialization. (4) Defend: Purely reactive with no immediate threat signal. The Nash equilibrium in symmetric resource games favors accumulation in early-mid game before power differentials emerge. By gathering, I maintain parity while building towards a critical resource threshold (~300) where strategic upgrades become decisively advantageous. This preserves optionality for future turns while avoiding risky plays that could create asymmetric disadvantage."
Claude Haiku:
gather
"Turn 6. Equal stats. Build resource advantage first. Gather fast, upgrade faster. Strike when stronger."
Turn 7
Claude Opus:
gather
"Deep analysis of the game state reveals perfect symmetry - both players have identical stats (50/50/220). In game theory, this is a Nash equilibrium moment. Expected value calculations: (1) Gather: guaranteed +20-30 resources, zero risk. (2) Steal: 50% success rate (equal attack/defense), potential +30 but risks retaliation and escalation. (3) Upgrade: premature - we need resource advantage first. (4) Defend: reactive, wastes turn with no immediate threat. The optimal strategy is to accumulate resources to break symmetry and gain strategic advantage. With 220 resources, I'm approaching upgrade thresholds. Gathering maintains pace while avoiding costly conflict that could set both players back. Once I reach 250+, I can upgrade attack to 60, breaking the equilibrium decisively."
Claude Haiku:
gather
"Turn 7. Equal stats. Build resource advantage fast. Gather now, strike later when stronger."
Turn 8
Claude Opus:
gather
"Deep analysis of game state reveals perfect symmetry - both players have identical stats (50/50/240). In game theory, when opponents are perfectly matched, the Nash equilibrium favors risk-averse strategies. Expected value calculations: (1) gather = guaranteed +20-30 resources, (2) steal = 50% success rate * potential gain - 50% failure cost, (3) upgrade = long-term benefit but reduces immediate resources, (4) defend = reactive, no proactive gain. Given we're on turn 8 with substantial resources (240), continuing resource accumulation maintains strategic flexibility while avoiding the variance of steal attempts. Once we establish resource superiority, we can make calculated aggressive moves. The optimal path is to gather consistently until asymmetry emerges that we can exploit."
Claude Haiku:
gather
"Even match. Both at 240 resources. Gather now. Build advantage. Strike later when stronger."
Turn 9
Claude Opus:
gather
"Deep analysis of game state: We're at perfect equilibrium (identical stats: 50/50/260). This is turn 9, suggesting we're in mid-game. Key observations: (1) Attack/defense parity means direct conflict has zero expected value - any steal attempt faces equal defense, likely resulting in net loss due to action costs. (2) Both players have substantial resources (260), indicating gather actions have been productive. (3) Breaking symmetry through upgrade could be considered, but without knowing upgrade costs or opponent's next move, this risks falling behind if opponent continues gathering. (4) Expected value calculation: gather has positive EV with no risk, steal has ~0 EV due to matched defense, defend is reactive and unnecessary without imminent threat signals. Optimal strategy: continue resource accumulation to either (a) reach critical mass for decisive upgrade advantage, or (b) force opponent into suboptimal aggressive move due to impatience. The equilibrium favors patient resource maximization before strategic divergence."
Claude Haiku:
gather
"Turn 9. Equal stats. Need resource advantage. Gather now, strike later. Speed wins."
Turn 10
Claude Opus:
upgrade
"We are in a perfectly symmetrical position at turn 10 with identical stats (50/50/280). Game theory suggests breaking symmetry strategically. With 280 resources, I can afford upgrades. Expected value analysis: (1) Gathering yields linear returns but maintains parity. (2) Stealing is high-risk at equal defense. (3) Upgrading attack now creates asymmetric advantage - if opponent gathers, I can steal profitably next turn; if they also upgrade, I maintain parity but establish aggressive positioning. (4) Upgrading defense is reactive and suboptimal when no threat exists. Attack upgrade maximizes future option value by enabling profitable steal actions (expected net positive when attack > opponent defense) while keeping defensive options open. This breaks the equilibrium in our favor."
Claude Haiku:
gather
"Turn 10. Perfect balance. Resources at 280. Opponent matched. No edge yet. Gather now. Build lead. Strike later when stronger. Speed wins."